LitFood

video_games2In my last post, I raised the issue of whether video games might someday inspire book-club-like-groups. Here’s a follow-up…

Jeff, my nephew showed up at our house (after I’d written the first post) with “Rain,” an adult mystery video game. As I watched him play, I found myself caught up in the story—unable to pull my eyes away from the screen, let alone leave the room to fix dinner.

The graphics were good, the storyline engaging, and the interactive nature allowed Jeff to make decisions on the part of his characters. And different decisions led to different outcomes.

What was surprising was how invested I was in the characters—yet I wasn’t the one holding the joystick!  Jeff was the one holding the joystick—and he clearly cared about his people. After all, they could act only through him.

It's a bit like writing and reading a novel at the same time. Playing these games, you're both author and reader of the same work. How cool is that?

Prediction? I bet 10-15 years from now people will be meeting to talk about video games—just as we do about books. Given time, the plots and characters will grow more sophisticated and complex—with rich possibilties for discussion. We’ll talk about why we made the choices we did, why we developed the characters we did … and how outcomes varied from member to member.  

Exciting but worrisome. One wonders about the future of BOOKS—stats on the number of folks who read them is increasingly dire. So one asks (well, I do) as wonderful as technology is, is it leading us backwards?