Tim Bissel is a grown man—a writer and professor of writing—who's obsessed with videogames. In fact, he considers them a budding art form.
In his new book, Extra Lives: Why Video Games Matter, Bissel says the games are “as gripping as any fiction" he's come across”—and, get this—that Grand Theft Auto IV is ”the most colossal creative achievement of the last 25 years.” That's quite a claim.
What excites Bissel, really excites him, is the interactive nature of games, the idea of...
turning narrative into an active experience,
something which film [and literature] is
unable to do in the same way.
So it got me to thinking about the history of the novel and film, both of which were once were considered upstarts—having to prove their artistic worth to skeptics. Right now, Bissel isn’t impressed with the “literary” skills of the video game designers. But given time, won’t those skills—dialog and characterization—develop just as they did in fiction and film?
And consider this—literary fiction is the only art form that allows us to slip the boundaries of our own skin and enter another’s. When we identify with literary characters, we think and feel as they do…we BECOME those characters for the duration of the book. But we’re still passive participants, only along for the ride.
Now think what it might be like, say 10-15 years from now, to enter into a book or film’s action … to particpate actively … to affect its outcome. How will that work? I don’t know, but … I’m getting out my daughter’s old joypad to practice!
Questions for Book Clubs
Have fun—consider what a book club might be like 20 years from now. Will we all come with our little laptop video games? Will we discuss what actions each took…and how we changed the direction of the plot?
See Part 2 of this post.